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From ByronM: Robots, Mecha, and Terrain (120 points)

This week I prepped and worked on a lot of stuff for an upcoming project, and for the theme week entry this weekend, so my submission is a little light.  However, I am keeping on track with something every week, so that's good!

First up, I continue to expand my 30k Mechanicum army (which really was meant to be a small auxiliary force not a full army!) with some fast attack robots.  Here are 6 Vorax class battle-automata.
These things are pretty short range with only dual rotor cannons (light weight versions of assault cannons) and lightning guns.  The rotor cannons are range 30" but only strength 3 so not much to write home about, and the lighting guns are 18" strength 7, so that's where they can cause some pain.  Once they get close they have power blades mounted under their guns that cut through marine armour like butter.

They are fast units with high movement so getting into combat should not be an issue.  Especially since their shooting is not a huge threat, most enemies will be more worried about gunning down the big plasma mortar guys in my backline than these little guys, until it's too late, or at least that's my hope!

I painted them in my normal method (meaning mainly airbrush) but then added some brighter red highlights as I did for the smaller guys I posted recently.  I am now thinking of going back and adding a bit more to some of the bigger guys as well, but we will see.

I did leave a lot of gun/ammo belts off as they were a pain in the $@# to bend correctly to get in place and would have blocked a whole lot of painting access.  I had meant to add them after but I actually like them without the added clutter of an ammo belt from each arm to the back ammo cases and from the back generator up to the lightning gun.  Who knows I might change my mind, but for now they are staying off.

Next up is a piece that has been sitting around for the last 2 years waiting to get done.  I had picked up 2 Tau giant stealth suits a while ago and painted up one for the challenge last year or the year before, then never did the other one.  Since it is such an easy and basic scheme, I banged it out while waiting for washes and stuff to dry on other models over the last few weeks.
It matches the old one pretty closely with lots of mecha style hard highlights and chips.  I then based it with my normal winter basing pattern.
Lastly, a set of Fantasy Flight terrain quonset huts that I picked up a few years ago and just never manage to get too.  I actually have about 4 more sets as they were clearing them out and I got several sets as they were about $10 a set or something.  I had plans to do a summer, winter, and dessert set for myself and then have some spares hanging around but then never got to them.

So here is my summer set, finally done.  Normal army green with highlights, all done with airbrush and all super simple, but effective.
Also, as you can tell I spent some serious time figuring out lighting and camera settings to finally be able to give some better pictures.  I have been getting really tired of putting up pictures that do not look like what I have been doing, colours are wrong, contrasts wrong, which all led things to look no where near as goon as they do in real life.  Hopefully I can continue to make this setup work as to my eye these l look much closer to the real life figure.

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Once again it is such a treat to see these amazing models and so beautifully painted, I'm more than happy to agree your thoughts on the scores, but it was your maths for the terrain that had me roaring with laughter so much so that I'm going to have to share the equation with the group.  Fabulous work Sir.

The inclusion of terrain this year has left a few of us minions scratching their heads:Terrain -They are each 4" long and 2" tall - so 1/2 * π * r squared * 4" = roughly 25.135 cubic inches
A 6" cube = 216 cubic inches = 20 points so.... 1 cubic inch = 0.0923 pointsSo points = 6 * 25.135 * 0.0923 = 13.964 points







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